project aho legacy of the dragonborn
(Kriana), Tools of Kagrenac: Fixed a display issue (Jelidity). Fellglow Keep and Kolskeggr mine flickerings have been fixed. Fossil Mining - Corrected two mis-ordered items in the formlists causing incorrect items to display. Added more fixed meshes for ice rock meshes, Reworked again and improved a lot DLC1's Hunter valley cave cells, Fixed a Castle Volkihar bugged mesh that was messing with collision bounds, Improved vanilla Dragonsreach lighting and spotlights settings. Water changes have been removed, they shouldn't have been there in the first place ! Dual Sheath Redux meshes for Legacy. Now includes an patch for Alternate Perspective, Now includes an patch for Artifacts - The Tournament of the Ten Bloods, Now includes an patch for Artifacts - The Ice Blade and the Monarch, Now includes an patch for Artifacts - The Breton Paladin, Now includes an patch for Water for ENB (Shades of skyrim), Now includes an patch for 3DNPC Alternate start patch, Now includes an patch for Winterberry Chateau (I didn't check the latest mod update so tell me if something needs my attention). Some fixes to JK's Palace of the Kings patch (chandelier's chains), Shriekwind Bastion, JK's Bee and Barb (UFO candlehorns), Alftand & Windhelm misplaced doors, Kilkreath ruins missing floor, Arcadi's Cauldron extra light. Fixed a flicker and did some improvements in Dimhollow Crypt. Includes JK's Hag's Cure patch, all ninja fixes and recent bug fixes, new fixed meshes, fixed FOMOD and scripts/cubemap are now installed as intended. Legacy of the Dragonborn - The Curators Companion - Page 2 - File May not be auto-detected depending on the options you chose for your SMIM install. Beams often have emittance so it's up to you but no ENB fogs may look better. Added a compatibility patch for Ravens Breezehome, Updated JK's winking Skeever to make it compatible with the brand new version. A quest and item display for the mod Konahrik's Accoutrements SE. JK's Blue Palace Elisif appartments have been slightly improved and the beams have been moved. A Nostalgic Aroma | The Elder Scrolls Mods Wiki | Fandom Also includes Dim Hollow crypt, first Dawnguard quest location. Some dungeons have been improved: Bthardamz, Harmugsthal, Silverdrift Lair, Forsaken Cave, Uttering Hills cave and Gallows Rock. VIGILANT - Revised a few activator names to better match their new translated names. - 1 new merchant and 2 new trainers. Now includes some brighter lighting templates and Arthmoor's Sounds of Skyrim patch in optional files. Many bugs, fixes and improvements here and there, Riften Jail has been improved a lot, some dungeons too etc. It can either be a display for becoming the Guildmaster after completing the quest Darkness Returns, or a display for disbanding the Thieves Guild. Morrowloot Ultimate - Added Legacy's Mesh for Scourge, which was being overwritten by this mod causing an incorrect model to be shown. Where it made sense to, put loose files for many patches into BSA archives. CHEESE for Everyone - Forwarded Legacy changes to a book to correct a wild edit in the main cheese mod. Dungeons are now using distinct lighting templates, thus MechanicalsPanda templates may need an update. This mod adds to Skyrim: a daedric plan of Peryite - The Pits, and an unknown part of Oblivion - Faceted Stones. Patch for brighter interior nights, optional plugin to make interior nights brighter, load right after Lux, Patch for Eli's Aldamar Druid Mushroom Home, Patch for DeserterX crimson blood Emporium version, manual install only, one needs to uninstall the automatically installed patch if using that version, Some fixes in JK's OCW College patch and meshes, Cleaned some unnecessary persistent refs in JK's and OCW College patches, Cleaned placeholders cells in some patches, Reworked and improved Apocrypha Book07 cell, Reworked Apocrypha worldspace, it's now using a custom weather, Fixed a missing chandelier and some light leaking in JK's Jorrvaskr patch, Updated and improved patch for Amber guard new version, Fixed Roombound issues in Bloatedman's Grotto and improved it a bit. Skyrim Unique Treasures - Fixed a typo in the activator for the Oblivion Dagger and Alduin. Cleaned some old JK's patches with xEdit. JK's Sinderion Lab fixes and Blackreach worldspace improvements, DLC2 Basalt cliff mesh has been partitioned as well. Abandoned Prison has been improved and a flickering has been fixed. **. A display for the shrines of the Nine Divines. Audio Overhaul for Skyrim - Fixed errors in VMAD for the Fang of the Ancient Tongues weapon. (Update Section) Updated Glenmoril patch and reworked missing cells. (Jelidity), Immersive Weapons: Removed the Staves from leveled lists and gave to Unique Dragon Priests. Rebalanced Leveled Lists - Container and Leveled lists compatibility patch. Lux is now having Via lanterns resources as a requirement. SSE Wintersun - Removed Shrine of Auriel from the Wintersun section of the checklist as it is in the general Legacy Checklist. *. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Probably forgot about replacing JK's Temple of Mara patch with the ESL flag, again. Occlusion planes have been removed from UCOW patch, it should solve latest flickering issues. Added JK's Bits and Pieces compatibility patch. Fossils: Updated Darnette's packages so she doesn't wander off after Dig 3. Added: Holidays: Omits Legacy NPC's from Holiday Celebrations that can potentially break things. Rodryk's Dragon Bridge and JK's Skyrim patch, Removed Embers edits from Breezehome cell. Skyrim Underground - Corrected the name of 3 of the weapon activators. Contribute to ixanza/Equanimity development by creating an account on GitHub. The threat? Ancient Dwemer Robe | Legacy of the Dragonborn | Fandom JK's Winking skeever patch has been optimized, shadow Bias has been lowered and I removed the bar shadow casting light. Now includes a patch for JK's Skyrim and COTN Dawnstar since JK's new house is now using COTN model. May be redundant if JK's mod is being updated at some point. Added a compatibility patch for The Stumbling Sabrecat. Do Not Sell or Share My Personal Information. I remember it going slightly better than expected, but I also remember realizing that LotDB changes far more than I expected. Now includes a compatibility patch for Arthmoor / Rodryk's Dragon Bridge crossover patch, works as a standalone so you won't need other Lux patches. Lexy's: Legacy of The Dragonborn Special Edition - STEP Wiki . Added a compatibility patch for Palaces and Castles Enhanced. Kthonia Weapons Pack: Added the Chitin Sword and Dagger. (Thanks to Gutmaw). Disabled a leftover bench from the DBH display location. Dragon Priest Masks Replacers: Verified that it was NOT the vanilla mesh and fixed that. Alternate Start lighting has been improved. Not tested yet so tell me if there's something wrong or really ugly. Morrowloot Ultimate - Forwarded insignificant changes to some weapon descriptions. Lux now includes homemade 3D window models to help with better shadow casting, Winterhold College and most Whiterun locations now cast more refined shadows. It shouldn't change TNF version though. Added Winterhold, i'll work on College next ! Dwemer fx has been removed from Heimskr house. Dawnguard Fort now has room markers and portals. Now includes all remaining Arthmoor mods patches, Live Another Life has been patched too. FOMOD now includes JK's Temple of Dibella patch. Lighting issue in the main hall can be solved with load order - load Distinct interiors patch as high as possible and especially higher than the Distinct Silver blood inn patch. One of the many Daedric pocket planes hidden throughout Oblivion. Added all Mills and remaining farms - mostly from Eastmarch/. Wait, is that not enough yet ?! Lae, First of the Hollowborn. Small changes to Dragonsreach, Breezehome and Highrothgar. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Konahrik's Accoutrements - Fixed Vahlok's Cursed Greaves having an item count of 0 for available pieces to be found by the quest. Sorry for the inconvenience. It seems to work on my side so feel free to tell me if it still doesn't work. Advanced Adversary Encounters - Added the Outfit change from Legacy to Vahlok the Jailor. The Dragonborn Hall houses several static displays that will appear upon completing either specific quests within Legacy of the Dragonborn, vanilla Skyrim or supported quest mods. If you're into mad creatures in skimpy outfits and glowing mushrooms. Fixed some misplaced doors here and there. Artifacts - The Tournament of the Ten Bloods, Do Not Sell or Share My Personal Information. Added a compatibility patch for Windhelm Entrance Overhaul with an improved bridge and even more snow. Now includes patches for Ryften - Consistency of windows, including crossover patches for JK's overhauls. Lux compatible versions available. Added the Keywords Bash Tag. Whiterun and Riverwood got a complete pass, many complete improvements and complete changes to oldest locations I've worked on until Lux complete version. Zim's Thane Weapons : Adjusted the Installer to detect the correct plugin due to changes to Zim's new plugin system. (ESL version of JK/Dawn). hunterborn, campfire (not frostfall,) Ineed, cloaks, imerssive armors, imerssive jewlery, multiple enchantments, Oridnatior and the creators other . Small fix to my cubemaps, I also added as an optional version a lower resolution alternative. A quest display for the Bard's College. Modifies a Dragon Priest staff. Lower Left Displays on the lower level of the Hall of Lost Empires. Riften Ratway wasn't much finished and quite old, I reworked it. Added a compatibility patch for JK's Pawned Prawn. Patch by Hazado. Coins of Tamriel - Conflict resolution for container records and Legacy Treasury support for all versions of this mod. Immersive College of Winterhold - Fixed the platforms for the statues in the Dragonborn Hall to be invisible. DLC1's Arkngthamz has been reworked, for some reasons this dungeon was missing. Will install any required patches for the mods in this list. Don't bother downloading if you aren't using COTN then. Patch by SirJesto. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Now includes a patch for CC's Saints and Seducers. (Ninja update) Mandatory day 1 fixes: Compacted formIDs for COTN Falkreath patch and fixed missing markers for TGC V4 patch. Fixed some beams and language issues. Long story short, I nuked my game after hours of fiddling. The Great City of Solitude: Fixed navmesh at the rear of the museum. Minor improvements and changes I certainly forgot. JK's Ragged Flaggon has been updated after JK's latest lighting changes. Tamrielic Culture: Fixed clipping of a couple of items. No more suffocation. Initial Upload of the FOMOD patcher coinciding with the release of Legacy of the Dragonborn v5. Fixed DLC1's Ruunvald occlusion issue and improved the lighting, Cleaned the Winking Skeever cell a bit and JK's patch as well, Fixed a broken emission value in Whiterun window wall mesh, Small edits to TNF patch and some Solitude meshes to fix the Proudspire Manor crash, Fixed some broken emittance in TGC Shot Stone mesh. Includes all recent bug fixes and the shadow scene node fix in dragonsreach (I reworked the DR roombounds again in Lux main plugin). Thanks!! All remaining worldspaces have been reworked. Small changes and fixes to Solitude's Blue Palace and Bard's College. ([Ic0n]Ic0de), Cloaks of Skyrim - Updated script with display mod events and repacked BSA. (Thanks spongebobananapants). Northwatch Keep has been improved a lot. Go to Shaglak and ask for the bug glands. Now includes a compatibility patch for Eli's Riverwood beginner shack. Wintersun: Properly enable parented an errant glow. Sorry for the inconvenience. Below is a list of . Requires new game to take effect. Credits to InstantKor. Skyrim Underground - Fixed a navmash conflict in Windcaller Pass that was missed previously. Complete Alchemy Cooking Overhaul - Corrected the formlists of a couple items that were sorting into the wrong containers. Added patches for Thogra and Eli's Tiniest Shack in the update section, JK's Winking Skeever has been updated to, some templates have been fixed. Added a small compatibility patch for people using JS Master collection, it was messing with Warmaiden interiors. Now includes a patch for EmbersXD, forwarding Lux lighting templates to EmbersXD plugin changes. (Ninja Release Fixes) Updated Embers and RWT patches lighting templates. Fixed a few blocked doors and misplaces lighting screens (including Thalmor Embassy and Bee & Barb). Added Blind Cliff and Labyrinthian exterior cells so that this dungeons feel a bit more consistent. Some flickering lights have been fixed in Cidhna mine and Dimhollow Crypt (removed a remaining vanilla bulb). Dawnstar LTs have been changed and Whiterun ones have been forwarded to patches. Lux compatible versions available. Legacy is the one mod I would never play without. Some fixes and Katlas Farm vanilla has been improved. Changes and fixes to Bleak Falls Barrow revisisted compatibility patch. Wintersun - Archived the new display script that was loose into the BSA to prevent it being overwritten if the user extracted it. Made the Cold_clear lighting template brighter since it was way too dark, I'm also using it in the DLC1 glacial crevice now. Now includes a compatibility patch for Dungeons Revisited (AiO pack). Changed the Apophysis patch to be used for multiple Dragon Priest Mask replacer Mods. Slightly improved and fixed Black Briar Meadery. But it becomes so much more. Added a compatibility patch for Arthmoor's Oakwood. Added a compatibility patch for Better Tel Mithryn. (NINJA Santa Claus update) Finally fixed chandeliers still casting shadows, now they don't ! Skyrim Alchemy Fixed - Conflict resolution between Legacy and this mod. Thanks to Dr. Reginald P. Linux for the report. The quest display will activate after completing the main questline. Legacy of the Dragonborn Genesis Loadout for End of Year 2019 - Zhakaron Artifacts of Boethiah - Fixed typo in Shadowrend plaque Description. The quest display will activate after completing the quest. Reworked a bit the lighting at the end of Sightless Pit vanilla first cell. Displays All rights reserved. Now includes Dragonbridge and Rorikstead villages. Patch by SirJesto. Furthermore, if it isnt safe, will it work. Tools Mod Oragnizer 2 - https://www.nexusmods.com/skyrimspecialedition/mods/6194 Skyrim Script Extender - http://skse.silverlock.org Distinct Interior Ivarstead Inn compatibility improvements, Frostmere Crypt worldspace never fade tags and improvements, Added missing patches for ETaC+COTN Dawnstar in the FOMOD (modular and complete), Added patches for ETaC+COTN Morthal in the FOMOD (modular), Updated and improved Bard Reborn patch to the latest version, College Hall of the elements window lighting adjustments, College JK's patch library mesh replacement, Riverwood Redone patches for vanilla and JK's versions, WhitePhial LT and small edits Vanilla/USSEP/JK's, 000ED926 FXGlow dropped to -30000 in Lux esm and removed from Lux plugin, Missing Misty grove cell rework and Sanguine statue patches, Leaf rest lantern and script fixes (diner table still not scripted), ETaC COTN Dawnstar Standalone patch / Complete, JK's blue palace lighting throne room improved, Winking Skeever improvements vanilla, lisette fix JK's patch, Dwemer mesh CTD smrm counter and dweplatbgstarisingle01 fix, Imperial Forts meshes update and addition, New templates for forge Embers and new colour for farm lanterns, Added missing tuned particle Wisp smoke FX, Windhelm Palace of Kings kitchen improvements, CC patches for Pets of Skyrim, Staff of Hasedoki and Vigil Enforcer, Embers Lux patch fixes (missing forward and thirsk parent), Breezehome navm and fireplace embers edit removal, Compatibility patch for Expanded Dragon Bridge, Dragonsreach Embers removal to prevent conflicts with different versions, Jorrvaskr JK's patch performance improvements, Whiteriver watch/steam halted camp revisited flicker fix and improvements, Understone Keep cleaning and improvements + lanterns and occlusion, Skaal village wild edit removal and RR mine fix, College vanilla + OCW + UCOW rework and improvements, Patch and improved meshes for JK's College of Winterhold, Vanilla and JK's Belethor and Arcadia improvements, Vanilla Markarth haunted house improved and reworked, Vanilla, DI and JK's Markarth Arnleif Merchant improvements, Fixed Arnleif flickering with Distinct interiors patch, Markarth Hag's curse and JK's patch reworked, Castle of Volkihar and dungeons improvements, AgentW's Alternate Perspective update for 2.7.2, Fellglow Keep flicker fix and improvements, College OCW and UCOW Arcaneum performance improvements, Revisited Embershard Mines flicker fix and lighting improvements, Particle tweaks in vanilla Markarth inn ceiling, Darkshade grotto flicker fix and improvements, Midden Dark vanilla magical light script removal, Small compatibility patch for Riverwood Redone, COTN Winterhold additional floor panel to block lighting leaks, JK's Ryften Bee and Barb adjustments to prevent too much mesh saturation. Safehouse may be polished in a near future. Immersive Weapons - Fixed Gron Tosh's Fist having incorrect first person model. Various fixes (typos, wrong or missing skies, wrong SoS entries, removed unused Worldspace cells). everyone should check out your awesome mods! The powerful open-source mod manager from Nexus Mods. Added a compatibility patch for Wymstooth. Lux now includes most ELFX meshes, fixed and many other optimized meshes as well (Full credits to Anamorfus for ELFX meshes, InstantKor for fixing and adding a lot of missing meshes), - Compatibility patch for Whiterun Well Home, - Compatibility patch for Alchemist Laboratory, - Compatibility patch for JK's Riverfall Cottage, - Compatibility patch for Sicarius Refuge, Now includes a compatibility patch for ClefJ Winterhold (Credits to InstantKor), Now includes a compatibility patch for ClefJ Morthal (Credits to InstantKor). Artifacts of Skyrim - Added a fix to prevent the player from possibly missing an artifact from this mod due to the body of an NPC despawning. [Top 25] Best Skyrim Mods For a Whole New Experience Now includes an patch for Project AHO, mostly lighting templates and Image spaces. I also updated all missing puzzle lighting, Fixed misplaced planes in Ryn's Watchtower patch, Fixed leaking light in TGV Shot Stone patch. Added a compatibility patch for Rayek's End Expanded version with improved mesh and better occlusion. Technical info Acquisition Added a bunch of mods including legacy of the Dragonborn, and of course the patch compendium. Changes and fixes to Solitude's Radiant Raiment. Legacy of the Dragonborn - I don't like some of the added quests. Artifacts - The Tournament of the Ten Bloods by FrankFamily, 'Immersive Weapons ''by Hothtrooper44 - Ironman5000 - Eckss. Fellglow Keep has been improved and some flickering has been fixed. (Thanks Brumbek and Gutmaw), Vigilant - Updated the patch to include the new Act 1 alternate ending. Added Stonehills and Shorstone. Skyrim Unique Treasures - Added Ancient Nordic Pickaxe, Hoarfrost, Luca's Pickaxe and Micmou's Spade to the SUT digging tools formlist. Dragonsreach upper level now has more light. (For real this time). Check the comment section sticky about that, Updated dungeon lighting in the brighter templates, Updated Nightingale Hall cell (again, my previous changes didn't seem to be there anymore) and updated the Karlias as Follower, Nightingale Hall patch accordingly, Fixed a few water reflections in the Labyrinthian cells. improved and fixed a few stuff in JK's and vanilla Dragons Reach. IA Stormlord armor should now display in the Dragonborn Hall. Patch for Flat Maps Framework without any dependency, added a manual optional install instead of autodetection. Edited it to make sense with the changes from CRF. Improved JK's Blue Palace lighting and fixed some flickering too, Fixed Temple of Mara flicker caused by a slightly misplaced trigger box, Adjusted Molag Bal shrine placements and lighting, Blind Cliff cave and worldspace improvements, Fixed JK Jorrvaskr leak in the new basement, Fixed Avanchnzel second cell occlusion issue, Added some ivy to Riften Jail sewers vent, Improved JK's Temple of the Divines and fixed occlusion issues that were causing flickering. Immersive Armors - Replaced the the Light Robes to display for the incorrect Unarmored Robes. Heavy Armory: Changed formlist to look for correct playable versions of Falmer Dagger/Falmer Honed Dagger. Cutting Room Floor and JK's Skyrim are now fully supported. Added a compatibility patch for AOS, Obsidian and Sounds of Skyrim (full credits to Cosmic Sloth), Added a compatibility patch for MEZF (Full credits to Cosmic Sloth). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This mod includes: - 1 branching main quest. Reworked and improved the DLC1 Glacial Crevice cell, I also replaced the entrance grotto water type and removed the cell water environement cubemap. JK's Skyrim - Fixed the navmash issue at the gates to the museum. It'll be less sexy now but at least not as saturated ! "Popular" mods that are actually awful? : r/skyrimmods - Reddit Tbh I really like collecting artifacts and stuff so Legacy of the Dragonborn is my go to. Added replicas and a new display. Skyrim Underground - Corrected the lighting in the Dragonborn Hall that was reverted to old settings by the patch. Cycle day/night should have more contrast now. Enter the cage outside his home, to find there's nothing there. !MODLIST BELOW!! Guard's Armor Replacer - Windhelm Guard Armor activator fixed. Redoran's Retreat and Whitetower dungeons have been slightly changed. Ensures that various Legacy changes are carried forward and paired with Weapons and Armor Fixes Remade changes. Tell me if it's fixed (or not). Portable lightsources have been restored to vanilla except from range and light colour/intensity. A quest display for the quest Alduin's Wall. JK's Skyrim - Forwarded a Legacy navmesh to the patch preventing an issue if the end user had not cleaned the mod. Added a compatibility patch for Fortune's Trade House (Credits to AgentW). Added a compatibility patch for temple of Kynareth in the FOMOD. Both of which are well made but there is too much going on. Broken Tower Reboubt cell reworked and improved, also added some candle missing light. Unread Books Glow - Fixed missng ESL flag on the plugin. Did not solve the minecliff ELFX mesh issue though, one will have to revert to vanilla mesh back. (Thanks to poolminer). Optional: Patch for this amazing mod and the lovely new Statue of Mara. Redbag's Solitude - Conflict resolution patch to deal with clipping buildings, rocks and other incompatibilities. Only the lantern resources are required so download the resource packs only if not planning to use Via as well. JK's Bee and Barb patch has been updated and greatly improved, it's now compatible with JK's latest changes (baths). Quest Changes New Quests New Lands; Timing is Everything: The Falkreath Hauntings: . It can either be a display for becoming the Listener after completing the quest Hail Sithis!, or a display for destroying the Dark Brotherhood. Path of the Revenant - Fixed the position of the Bloodworm Helm in the Haunted Hall of Heroes. Improved a lot lighting quality of a few JK's patches in Solitude. Make sure to investigate all of your options! Thalmor Embassy global lighting has been improved and main hall lights have been reworked. Goldenglow Estate jar lighting has been removed. Not compatible with other versions. I'm starting with forts, Fort Fellhammer, Broken Redoubt Tower and Fort Amol. Disabled MLU's version of Wintergale, which was missed. Wintersun: Properly enable parented an errant glow. Telvanni Hybrid Armor | Legacy of the Dragonborn | Fandom (Patch by Kriana), Foreign Currency - Added the new keyword to some valuables for treasury support. Winterhold College spot fade value has been reduced. Containers and Leveled Lists - Updated with the changes from the latest version of this mod. Skyrim Uniques Treasures - Fixed a typo for one of the activators. Now includes a patch for Creation Club's Tundra Homestead, Now includes a patch for Creation Club's Hendraheim. Please note that this may now require 3 way conflict resolution for a leveled list of books between Legacy, KA, and OAP. Updated main plugin with important fixes, wrong bias, a few tweaks and a teleport fixed wild edit in some dwemer dungeon. (Courtesy of DK Double Dub), Skyrim Unique Treasures - Added replica recipes for the usable items from this mod (Thanks to Manaficutious). Now includes all mines and miners houses. Hearthfire Trophy room fixes and improvements. Notice Board - fixed the bug with Auryen not speaking to you after starting "An Interesting Prospect". Redbag's Solitude - updated to reflect latest mod update. The Hollowborn Saga Begins (totally optional and in FOMOD's overhaul section). New Treasure Hunt - Revised the text of the journal to preserve consistency with the latest update. JK's Blue Palace entrance beam has been resized and moved. (New) Requiem: Added Conflict Resolution patch for this mod. Moonpath to Elsweyr - Alvaro's Knapsack was inadvertently disabled in the patch. Corrected a grammatical error. I added some brighter templates in the FOMOD to be sure people won't be stuck with too dark dungeons. Origin Morrowloot Ultimate - Disabled Morrowloot Ultimate's version of Orgnum's Coffer, which was missed previously. - 1 new dungeon, featuring all new puzzles and a new kind of boss. Great City of Solitude (courtesy of ra2phoenix). Skyrim Unique Treasures - Disabled a Chandelier from the main mod that shouldn't be there when this patch is used.
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